However, Dawn of War II has a lot of melee units and heavy units that make cover moot in many combat situations, not to mention that Dawn of War has a lot more units capable of crashing through cover simply by walking or using weaponry. The Company of Heroes cover system makes sense for that particular game mainly because every unit fought at range, thus tactics can be made over flanking and directional fire to defeat or benefit from cover, and hence cover was very important for gameplay. Most of the time my units simply fought out in the open and I aimed to just use various stuns, crowd control powers and restores to keep my units safe in the heat of battle. So I've been playing Dawn of War II: Retribution the past month or so in sporadic periods, especially going through the various campaigns, and I noticed one thing that made me think that perhaps Dawn of War III's direction is the right one: that the previous cover system is practically useless.Įven when playing with the likes of the Imperial Guard, mostly I find myself using powers and abilities to protect my men, and in fact cover sometimes lead to deaths when I tried to maneuver my men to take advantage of them.
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